Library Xyntillan Session 3 (June 16, 2026)
Roses
Notes primarily sourced from Darren who graciously shared their efforts with me in exchange for some extra XP.
The Party
- “Quirky” Level 1 Elf Fighter
- Norg Leadbelly Level 1 Gnome Thief
- Whim Level 1 Human Fighter
- Carl Level 1 Human Cleric
- Fighter for hire (not a retainer)
- Torchbearer
Player Roles in use:
Chronicler: 100 XP (record in-game events) 200 xp if if they’re good enough to replace my own session notes.
Player Roles not in use:
Cartographer: 100 XP (mapping) Caller: 100 XP (calling the party’s intentions when there are many players) Paymaster: 100 XP (keeping track of and divvying up loot)
Party Deaths Thus Far in the Campaign
None
Treasure and Experience
- Plate mail = 400gp
- 23 shields x 12gp = 276gp
- 36 swords x 5gp = 540 gp
- 52 spears x 1 gp = 52gp
- 4 halberds x 9gp =36gp
- 6 daggers x2 gp =12gp
- 2 longbows x 60gp = 120gp
- 10 arrows x1gp = 10gp
- Monsters defeated = 35xp
1446 XP/4 = 370xp per player
200 bonus XP for Chronicler Norg Leadbelly. (A Chronicler gets 100xp taking notes and 200xp if they’re good enough to replace my own session notes.)
“Normal” items are usually sold for half value. If the party sells everything except the plate mail and arrows, the party earns 1036/2=518gp/4=130gp each.
Report
Town
Rumors: “There are multiple libraries and laboratories in the castle.”
“The ancient incantation ‘pho gig’ will keep the lesser undead at bay.”
The Castle Garden
Offered food to ravens. They ate meat and flew away. Left shiny coins for them.
Destroyed all skeletons in stable sideroom.
In the Castle
Entered eastern rose garden door. Wandered halls. Discovered a mostly empty room.
Armory
Found a weapons armory with two doors, one of which contained loud banging, the other contained an unmoving rust monster. They spiked that door shut quickly and discussed why a rust monster might be in there and not move whilst not looking like a rotting corpse and not eating the metal door that enclosed it.
They decided to loot the armory to ensure they profited from this expedition.
Arms full, they met a red ghost that demanded a sacrifice of blood. Norg dropped his bundle and cut his palm. The ghost said “Hugo counts you as a friend.”
On the next hauling trip, a gang of headless servants questioned the party suspiciously but immediately obeyed when chastised.
During their final haul, they encountered human-like figures clothed in black, even covering their heads. They moved toward the party’s haul and the party backed off. The figures carried it out and set it down with the rest.
4 chain mail is still left in armory. 75gp each. They weigh 30lbs each.
The part is planning to purchase a mule and cart.
GM notes
Incredibly good reaction rolls some of the time and good interaction some of the time made all the wandering monsters completely toothless. That’s fun for a change, but these players have seen no real danger yet and I hope they don’t think they’re protected.
Notes to self for next time
There’s a plan to bring a mule and cart and groom. Check carry capacity and number of mules required vs horses etc.
Developments during downtime
The town has enough arms to grow its defense or for a little bandit group.