The referee is advised to place the principal treasures and guardians thoughtfully, then use random determination to fill the balance of each level.
The principal treasures should comprise magical items and substantial hauls of gems and jewelry. Once these have been hidden in secret, difficult, or dangerous to reach places, the referee should throw a six-sided die for each unpopulated dungeon location.
Table 10: Random Dungeon Room Content
1–3 Empty 4 Monster 5 Monster and treasure 6 Treasure
Monster: Use tables 11 to 14 to determine the type of monster, and
see Number of Wandering Monsters (below) to determine the number of monsters. Oozes, slimes, and jellies should occur in passageways as frequently as in rooms, and without treasure.
Treasure: Use table 15 to determine the treasure composition. ![[Pasted image 20260715174801.png]] ![[Pasted image 20260715174826.png]]![[Pasted image 20260715174852.png]]