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        <title>Advice for Referees - Series - Derivative &amp; Duplicative</title>
        <link>http://derivativeandduplicative.netlify.app/series/advice-for-referees/</link>
        <description>Advice for Referees - Series - Derivative &amp; Duplicative</description>
        <generator>Hugo -- gohugo.io</generator><language>en</language><lastBuildDate>Thu, 01 Sep 2022 09:12:43 -0500</lastBuildDate><atom:link href="http://derivativeandduplicative.netlify.app/series/advice-for-referees/" rel="self" type="application/rss+xml" /><item>
    <title>Turns Not Minutes</title>
    <link>http://derivativeandduplicative.netlify.app/turns-not-minutes/</link>
    <pubDate>Thu, 01 Sep 2022 09:12:43 -0500</pubDate><author>
        <name>Michael R. Bacon</name>
    </author><guid>http://derivativeandduplicative.netlify.app/turns-not-minutes/</guid>
    <description><![CDATA[]]></description>
</item><item>
    <title>Telegraphing Danger</title>
    <link>http://derivativeandduplicative.netlify.app/telegraphing-danger/</link>
    <pubDate>Thu, 01 Sep 2022 09:11:36 -0500</pubDate><author>
        <name>Michael R. Bacon</name>
    </author><guid>http://derivativeandduplicative.netlify.app/telegraphing-danger/</guid>
    <description><![CDATA[]]></description>
</item><item>
    <title>Procedure for Knick Knack and Furniture Value</title>
    <link>http://derivativeandduplicative.netlify.app/procedure-for-knick-knack-and-furniture-value/</link>
    <pubDate>Wed, 31 Aug 2022 23:12:05 -0500</pubDate><author>
        <name>Michael R. Bacon</name>
    </author><guid>http://derivativeandduplicative.netlify.app/procedure-for-knick-knack-and-furniture-value/</guid>
    <description><![CDATA[<p>I always have regrets about the values I assign to treasure like silk gloves, a silk bag, or mahogany shelves. I want a consistent procedure for doing this.</p>
<p>Here&rsquo;s one I just wrote. I don&rsquo;t like it.</p>
<p>What do you do?</p>
<h2 id="procedure-to-determine-the-value-of-treasure-that-isnt-gems-magic-or-coins" class="headerLink">
    <a href="#procedure-to-determine-the-value-of-treasure-that-isnt-gems-magic-or-coins" class="header-mark"></a>Procedure to determine the value of treasure that isn&rsquo;t gems, magic, or coins</h2><p>Estimate the value of the base item (perhaps using the Basic Fantasy Equipment Emporium) if buying the most generic version you might find. Then choose dice to roll 2 of to create a bell curve whose standard result is close to the value of the generic item.</p>
<p><strong>Multipliers</strong></p>
<ul>
<li>X10 if fancy</li>
<li>x2 if antique</li>
<li>x2 if it belonged to an esteemed figure</li>
</ul>
<p>Before you roll, check to see if you would accept the highest result as reasonable. If so, roll. If the result is equal to or less than a generically priced item, add 1gp to the result.</p>
<h3 id="example" class="headerLink">
    <a href="#example" class="header-mark"></a>Example</h3><p>I need a value for old silk gloves found in an old castle.</p>
<p>The Basic Fantasy Equipment Emporium lists:</p>
<ul>
<li>gloves (7sp)</li>
<li>fur lined gloves (4gp)</li>
</ul>
<p>The multiplier for antique silk (therefore fancy) gloves which did not belong to an esteemed figure would be x20 (10x2=20.)</p>
<p>I could consider fur-lined gloves to be fancy already and just add a few gp to estimate the value for silk, or I could use the 7sp value for regular gloves and use the fancy multiplier. I&rsquo;ll use 7gp and drop the fancy multiplier. Now the multiplier is just x2.</p>
<p>To approximate 7gp while creating a bell curve, I&rsquo;d roll 2d8.
2d8 x 2 has a high result of 16gp and a normal result of 8 gp.</p>
<p>I need to price old silk gloves that aren&rsquo;t rotten.</p>
<p>BF Equipment Emporium prices for
gloves:</p>
<ul>
<li>regular 7sp</li>
<li>fur lined 4gp</li>
<li>mittens 3sp</li>
</ul>
<p>Silk is more expensive than a bit of nondecorative fur, so I&rsquo;ll add 3 GP to the base price for silk gloves, just because 3 more seems reasonable. That&rsquo;s 7gp for silk gloves.</p>
<p>Then I&rsquo;ll multiply by 1d6+1 (we don&rsquo;t want an unchanged value) for the antique nature of these gloves.</p>
<p>The Resulting value is a range of 14gp to 49gp. That seems okay.</p>
<h2 id="sarainys-idea" class="headerLink">
    <a href="#sarainys-idea" class="header-mark"></a>Sarainy&rsquo;s idea</h2><div class="highlight"><div class="chroma">
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<pre tabindex="0" class="chroma"><code class="language-fallback" data-lang="fallback"><span class="line"><span class="cl">- Large Geometric Carpet = 3d6 gp
</span></span><span class="line"><span class="cl">- Large Stained Geometric Carpet = 2d6 gp
</span></span><span class="line"><span class="cl">- Large Luxiourous Geometric Carpet = 1d6 * 3d6
</span></span></code></pre></td></tr></table>
</div>
</div><p>This reminded me of a similar idea from a city-building kit by an RPG person whom I&rsquo;d rather not summon by name.</p>
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<pre tabindex="0" class="chroma"><code><span class="lnt">1
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<pre tabindex="0" class="chroma"><code class="language-fallback" data-lang="fallback"><span class="line"><span class="cl">- 5 for basic equipment
</span></span><span class="line"><span class="cl">- 10 for specialized equipment
</span></span><span class="line"><span class="cl">- 25 for luxury objects
</span></span><span class="line"><span class="cl">- 100 for very dangerous things```
</span></span></code></pre></td></tr></table>
</div>
</div><p>And here&rsquo;s <a href="https://retiredadventurer.blogspot.com/2015/01/a-procedure-for-fast-random-treasure.html" target="_blank" rel="noopener noreffer">another method by John Bell</a>.</p>]]></description>
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    <title>Adjudication Procedure</title>
    <link>http://derivativeandduplicative.netlify.app/adjudication-procedure/</link>
    <pubDate>Thu, 11 Aug 2022 10:29:59 -0500</pubDate><author>
        <name>Michael R. Bacon</name>
    </author><guid>http://derivativeandduplicative.netlify.app/adjudication-procedure/</guid>
    <description><![CDATA[A player character wants to do a thing.]]></description>
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    <title>OD&amp;D in B/X</title>
    <link>http://derivativeandduplicative.netlify.app/odnd-in-bx/</link>
    <pubDate>Mon, 08 Aug 2022 15:33:17 -0500</pubDate><author>
        <name>Michael R. Bacon</name>
    </author><guid>http://derivativeandduplicative.netlify.app/odnd-in-bx/</guid>
    <description><![CDATA[I like OD&amp;D flavor more than B/X flavor, but I&rsquo;ve been running games from OSE because it&rsquo;s just easier to do that.]]></description>
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