# (Second Expedition) Expeditions to the Ancient Castle Malabeaux

## **The Second Expedition, June 16, 2026**

Two weeks have passed since my previous expedition into the Castle Malevol (I must apologize to the family, as I finally came across materials with which I could confirm the spelling of the name; previous errors will remain intact, as we are learning creatures).

I have assembled a new party: once more I was joined by Quirky the Elven Fighter. In addition, another fighter was recruited – a human by the name of Whim (“The Almost Wise”). With him came Carl, a human cleric. To which gods he prays I do not know. With them, we paid the coin for a fighting man, Margard, and a torch bearer, Noz.

## **Rumours Learned in the City**

We courted and paid the rumor mongers in town, learning the following:

“There are multiple libraries and laboratories in the castle.”

“The ancient incantation ‘pho gig’ will keep the lesser undead at bay.”

## **Courtyard Developments**

The castle courtyard was mostly as we left it during our previous delve. Notably, the sarcophagus lid was restored to its position. Also, the ravens are still present. I offered them tidbits from my rations. The birds ignored everything save for the jerky. Next time, I will bring them more meat. Whim also suggested shiny trinkets, so I left ten copper coins as we were leaving. It may take time, but I believe I may be able to befriend them, and commune with them as my people do to learn more of the castle and its environs.

## **Skeletons in the Stables**

With a larger party, I proposed a plan to deal with the skeletons in the stables. The fighters rushed in, giving us surprise. Two skeletons were hewed down before they could react, evening the odds for our party. They then gained the initiative, wounding Quirky. Carl uttered the censure prayer, turning the rest which we then easily disposed of. Unfortunately, our hired blade Margard fell alongside the animated bones. I will see to it that his family is informed of his death, and I will spare some gold so that the townsfolk know I am a gnome of good disposition as a poor reputation can ruin many things.

Our fellowship recovered their spears, as well as a full suit of plate mail. Time was taken to clean it, and Whim doffed his ring mail, favoring the greater protection of the hammered steel plate. In exchange, he ventured that he will be the first into rooms to the great acclaim of my companions.

On the wall hung a poster advertising a bounty for Claude Malevol. No doubt, something “malevolent.” Some three thousand pieces of gold will go to they who can bring in Claude Malevol, dead or alive.

A trunk also occupied this room. I spend some time examining it before deeming it safe. Inside were more of these posters as I described above. They should make good kindling.

Lastly, a final ominous discovery. In this chamber we chanced upon a tattered banneret. A gules field featuring a decapitated head. Is this the heraldry of the Malevol family? I will attempt further inquiries.

## **From the Eastern Rose Garden Door**

Previously, we took the western door from the Rose Garden into the tool shed, and discovered a secret door. This time we entered the dungeon through the eastern door.

The first chamber is approximately 50’ by 20’ running north-south. Few things of interest were in this chamber, unless you consider rags and a broken chair leg interesting? Perhaps I’ll have a closer look at it on a future expedition... Besides the entryway, doors exit to the north, east, and south.

The south door brings you to another chamber that I reckon is once again about 50’ by 20’, while an exit door occupies the south corner.

Following it leads to a chamber of about 30’ by 30’. There are two doors on the eastern wall. Rotting banners in the same red and severed head (headraldry?) hang by tatters from the walls.

The southernmost door here opens into a hallway. Our torchlight did not reach its end, and we did not explore further at this time.

The door above it opens into what appears to be a small armoury. Racks of weapons and armors were present. I am no expert, but they seemed to be in good enough condition. These we bundled up, so that we wouldn’t return to town empty-handed. On my next visit to these ruins, I plan to bring a cart and mule to make carrying our booty much easier. And perhaps a groom to manage the animal? Adventuring costs add up quickly it would seem.

Four training dummies are also here. We investigated them with spear and ten-foot pole, and they were deemed to not be a threat.

Notably, a loud banging could be heard. On the western wall are two metal doors. The loud banging seems to be coming from the southern door. My attempts to listen were futile, and we attempted to knock out a rhythm to which a sentient creature might respond. This seemed to do nothing to abate the banging noise from that chamber.

Smashing the padlock on the northern door, we opened it to see a creature in cell of about 10’ by 10’ and not a hair more. Something like a turtle or armadillo, but with twin tails, pair of antennae and burnt orange scales. Quirky identified it as a rust monster. Knowing what one is from stories my granddad shared, we decided to spike this door shut. It made no movement as we did so, and I am not entirely sure if it was still living. Whim hypothesized about why a create that eats metal would be trapped, but I cautioned that such questions gives one headaches that only good brandy can solve. For now, this mystery remains unsolved.

The bundles we brought to the broken gate. About halfway through moving the arms and armor, we encountered a fright! A hazy red spectre presented itself, demanding a sacrifice of blood. Thinking quickly, I drew blood from my palm and flung it as an offering to the ghast, which he found pleasing. He bade us, “Hugo counts you as a friend.” Is Hugo one of the Malevols? This bears further investigation.

While hauling another lot of loot, a gang of servants dressed in livery meandered down the hall. Not one of them bore a head. They advised, “You don’t look like a servant or a master.” We informed them thus that we are friends of Hugo, which they questioned. However, as a keen observer of the tall folk, I understood that servants and lordlings have a one-sided relationship. Bearing this in mind, I chastised the headless man, which snapped him into shape! My advice to future delvers – do not let the help question you. I may not get the World of Men, but I will adapt to their ways as the situation merits. Gold does not care!

Finally, on our last trip to strip the armoury of its wealth, we once again encountered those black-clad figures; five in total. They made to take our haul, to which we decided to let them. At this point, we didn’t wish for any more trouble. To our nervous surprise, they followed us to the broken gate and placed those goods with the rest. Does this mean they are to be trusted? I do not think as such, and I would suggest to other would-be delvers to accept their help with caution, and watch for a dagger to your back!

## **Of Note**

Bring the ravens meat and trinkets. I believe they know things about this castle. It will be worth the time to earn their trust.

Acquire either a cart, a mule, and perhaps a groom to manage the animal. If there is more loot like that in the armoury, it is simply much too much with which to bother crawlers! Spending coin here is sure to save on future troubles; most notably a free sword arm!
