# Library Xyntillan Session 2 (June 2, 2026)

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*Notes primarily sourced from a player who graciously shared their efforts with me in exchange for some extra XP.*
## The Party
2  strangers, a newbie and an experienced player.
- "Quirky" Level 1 elf fighter
- Level 1 Gnome Thief
## Party Deaths Thus Far in the Campaign
None
## Treasure
Fiery wine. (1d6+1 healing but causes berserking.)
Iron ingots (a few gp)
## Report
### Town
Information was sought:
- If you see the sign of the cross you can rest safely
- The ancient forest cult is working in the mountains, beware the stone circles
- There is a recent party sent out, they saw undead monks chanting (in chapel)
- Someone sold old wine
- Malevol family producing wine for centuries - family is long-lived.
No one hired. No shopping.
### The Castle Garden
murder holes
Castle falling apart, mossy, gargoyle statues, ravens watching
- S: vegetable garden in front of stable (potatoes + scare crow.) stables w/ stone buildings (debris in one stall.) Hayloft empty except saddle bag w/ flask w/ label fiery wine)
- (W 40x40 ROOM with anvil, hammer attack, iron ingots. tried to take hammer but it attacked again later. melted it in forge.) ( center 30' 30' STABLE ROOM) (E 7 skeletons, target practice w/ hanging body in plate armor. surprised, left, spiked door.)
- E: cobble path to E entrance. small buildings near double doors 
- N: Pavilion w/ arm outreached, well sculpted, wistful.
 Another pavilion on tiny island in shallow pond. Coffin: written "Tristan Malevol" the love lost." 4 hands on the coffin. Met skeleton inside who had 4 hands. He wanted a woman from the town and was annoyed but skipped away cheerfully.
- N: a rose garden, 10' parapet. drowsiness; burn away the roses and animated limbs. garden shed; push spot on the wall to use secret door
### In the Castle
- 30'-20' secret room from garden shed. Speakeasy. ghosts disappeared. bottle of ghost gin. north door leads to ghost nursery
- N: 30' x 30' room. cradles swaying empty 8x Exit to N & E
- E: hallway  runs North-south. door 30FT NORTH. hallway turns at the south to east. x5 men, elderly clothing wealthy; discussing whether or not they can ruin performance by mistuning a piano key; it would show the performer is incompetent; performer = Maltricia Malevol. Hear wolf howl in hallway
- Room N of nursey = armory x7 rotting, standing bodies enormous floating head watching the action; surprised and spiked the door.
- Another door: 30x30': white sheets fluttering ; swarm of severed hands chasing cloud, sparkling + glittering with purple heart shaped bottle in center
### Session end
The party retraced steps and escaped alive before our time ran out.
## GM notes
Playing with only two players *can* be even better than playing with a big group. Small parties are good. We had a good time.

Also, it was a successful, fun night for all 3 of us despite the lack of conflict and the lack of treasure.

I didn't bring my graph paper this time because players haven't been interested in mapping. I intended to instead model point-mapping on my white board for them. Tonight was the night I had a player who wanted to map specifics and was experienced in doing so. Whoops.
